Tips and Techniques
Focus Groups vs. Usability Testing
While focus groups are a useful research tool, like all research methods
they have their limitations in terms of the kind of information provided
for decision making purposes. The choice of research method depends
on the kind of decisions which need to be made.
View Focus
Groups vs. Usability Testing online.
Follow-Through Is Critical to a Great User Experience
It's not uncommon for
new organizations in the initial stages of adopting a focus on user
interaction and a compelling user experience to "lose" (or
compromise) some of the user interface design enhancements and
their corresponding business benefits along the path from development
to deployment. While it's understandable that there are always a
couple of last minute design tweaks, it's important that these are kept
in control and to a minimum so the full value of the methodological approach
is realized in the end product.
View Follow-Through
Is Critical to a Great User Experience online.
GUI and UI Principles
User interface design is not an exact science. There is no UI design
equivalent to a Universal Law of Gravitation or Maxwell's equations
(for those who may be unfamiliar the latter, they govern the
physics of electricity and magnetism). While there are actually a few laws,
such as Fitz's Law, that can be applied to successful UI design, for the most
part a UI designer uses a toolbox approach to help him/her make correct UI
design decisions. This toolbox includes items such as particular qualitative
data and quantitative data gathered during the UI design process via techniques
such as stakeholder interviews or user interaction testing.
View GUI
and UI Principles online.
Three Keys to Good User Interface (UI) Design
Three of the most common characteristics that differentiate successful user interface (UI) design (including web design) from poor design are proper consideration of:
- Design tradeoffs,
- Design interactions,
- Hidden or subtle design assumptions
View Three Keys to Good User Interface Design online.
"Usability" Myths..
..it's too much, it's "airy fairy", it's going to lengthen
my deadline.. and other input from the development team. In
our experience, across a variety of companies and organizations,
we've found that there exist some common misconceptions about
how to design a product with a good user experience and why it's important.
Part of the problem is that "usability" without a business context
or a rigorous scientific basis is difficult to understand and
value. Let's
look at some of the associated myths and explode the well-worn
impediments to giving your customers a compelling user experience.
View "Usability" Myths... online.
Web Apps vs. MS Windows Apps
There is a significant amount of information becoming available
on browser application UI design in terms of what works for users
and what doesn't, what can readily be replicated and what can't or
even potentially, what shouldn't. In other words, what a user has come to
accept as 'standard' in one environment, may not be considered 'standard'
or even 'meaningful' in another environment.
View Web
Apps vs. MS Windows Apps online.
